Noblemen rules V0.8.6.5
In this latest version I have once again taken the advice of my friend Seth.
The problem was with the new Masquerade ball rules. In the new rules players take the highest title they can get each time. There is no need to remember what level you were at. So then there is no real need for the signs anymore. A ball might as well be an event where players vie for prestige, score their VPs and move on. Between balls you don’t need the title. So if I want to keep the new rules, and I do, the noble titles need to do something between Balls.
Couple that with, a pond strategy falls a bit behind a building strategy, and I have decided to use a Seth idea. It is also similar to an idea I tried a while back when the game was much different. Noble Titles will give a discount when buying buildings: Duke will give a $3 discount, Marquess a $2 discount, and the Earl will give a $1 discount.
I like this idea because I believe it will help with the balance of the emerging strategies.
There are three strategies from my playing:
- Farms, money, building structures with enough prestige to not fall behind
- Ponds, prestige, Duke, with enough structures to not fall behind
- Woods and farms, Bribe royalty, Acquire lands redeeming the bribes, and then donating lands
I plan on submitting to the Hippodice peoples rules very similar to these if not exactly these within a few days.