$ | Other cost | VPs | scoring times | Other benefits | VP per $ | $s per VP | |
Castle | $6 | Clearing | 3 | 2 | Men at Arms Action | 1 | $1.00 |
Palace | $8 | Castle | 5 | 1.5 | crown / prestige | 0.94 | $1.07 |
Church | $3.5 | Clearing | 1.5 | 2 | Scandal Card | 0.857 | $1.17 |
Folly | $10 | Clearing | 9 | 1 | 0.9 | $1.11 | |
Bribe | $2 | 1 | 1 | favor | 0.5 | $2.00 |
Castle – You are guaranteed 1 castle will score 3 times. On average you may buy one in the second decade that will score twice and one in the 3rd that will score once (If you get it surrounded). This averages to 2 scoring opportunities per Castle.
A Castle used to cost $5. But if it now cost $6 you will get one VP per $1. Which is the goal.
Palace – Typically you will get 2 Palaces. One in the second decade and one in the 3rd. This averages to 1.5 scoring opportunities per Palace.
So as I guessed before a Palace should cost $8 to get about one VP per $1. This does not account for the fact that you are replacing a Castle. But you do get the crown and extra prestige which could easily make up for it.
Church – Churches follow castles closely. You will often get 3 churches per game and they will average 2 scoring opportunities.
This shows that Churches currently cost too much. So I lowered the value from 2/3/4/5/6 to 1/2/3/4/5. Brining them closer in range of one VP per $1.
Folly – These of course only score once and therefore the math is easier. To keep the price at $10 I needed to raise the VPs from 8/7/6/5 to 12/10/8/6.
The Goal has been to get the following $1 = 1 land = 1 prestige = 1 VP. So the next question is how much should the Noble titles be worth to achieve this? When I play-test the game next I will keep an eye on how much prestige does it take to get say 20 VPs?
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