I played another four-player decade. It went a little faster. It still needs to be faster. I want players to barely be able to surround a castle and do a 3 or four other things and be done. If that.
Game Clock - I started the game with the first player having the crown. “Hand the Crown to a random player and they go first”. The rule was at the end of your turn if you had the crown the marker moved one. But it was weird that the marker would move after the first turn or there would have to be a exception to the rule or something. I didn’t like it. So I moved the crown to the first players right. Giving it to the player that would go last. This made more sense to me after all players went the clock moves one. Plus it gave a benefit to the player that went last making up for going last.
So now the game take 10 turns minus partial turns each time the crown changes hands. It was much closer to being a good speed. So my new idea is to also move the clock when someone builds a church. I will try this and see how it goes. I really think that erring on the side of too fast is much better than too slow.
Acquire Land - Also this game I started everyone with one with Acquire Land token. The idea is twofold I wanted players to be able to reap lots of lands sometimes if they have been working hard at playing forest. Two players have more to loose from Men-at-arms now.
Players now get one Acquire land token and one taxes token per decade.
I started the Acquire Land area of the board with 3 of each land type. In the previous game it seemed too low to be the first to Acquire land and only get 2 while you are then paving the way for all the other players to get more. 3 felt good.
In general I still have a problem with the new Acquire land action. I don’t like having an extra pool ready to add to the lands. There is more that bothers me too I just cannot quite word it. I think next game I will try each player gets two AL tokens per decade and can take that action when they want with no face up lands.
Masquerade Ball / Scandal cads - The last thing I added was during Masquerade Ball players get one scandal card only if they have prestige (if they attend the ball). I like this for many reasons but its more clear now that the Scandal cards need some balancing and maybe just need to be more interesting. I also need to add some cards to reflect some of the new rules.
I have been doing some more research and much of the scandals were on a social level. In this game the Ball represents using your social skills. I think that it makes sense that in addition to the church scandals would be generated at Balls. The other half of it is you could then turn around and use your newly acquired scandal card to gain prestige at the ball.